Hello, I’m Ben

I am half German, half Canadian based in London. Smart, functional and digital kick-ass stuff is what drives me. In 13 years of work experience I have worked a lot with advertising agencies, startups (especially fintech) and digital driven tech companies.

Tools I work with

To create a perfect user experience, a few tools are essential. Here are a few I mainly use.


Makes it super easy for me to build great stuff precise & fast.


An essential tool to make your content look great again.


Brings sketch artboards to life for a good usability pretest.


Perfect to coordinate layouts with the client or delevopment.


Good to measure layouts or download assets for developers.


Coordinate your layouts easily with the client or delevopment.

My working process

Get an idea how most of the projects run with me and how I handle things.

How everything starts

Idea & Concept

Everyone is starting from scretch, so do I. Most important here is to have a perfect briefing from the client to start the UI and UX Part. That’s half the way for a good final product.

In this part of the project everything is allowed what helps to create a good overview of what the client wants. I usally scribble a lot in my moleskinbook, sometimes I take pictures of inspirational things which I connect to the project.


That’s a job which I normally also try to integrate in my workings. Especially with tools like Sketch it’s supereasy to make rough and quick wireframes which already have a designed look if necessary.

These wireframes could also be used for the further design process. It’s like a Painting, where you start with a quick sketch to prepare dimensions, angle and perspective to fill it with colors and a bit of magic afterwards.

Designing Stuff

Like 99% of the time I use Sketch for being productive. For me it’s the easiest way to be fast, precise and creative. It’s also really helpful to design different versions of a layout and check different directions.

If necessary i use tools like Illustrator, which helps designing icons or logos. And for sure it’s nearly impossible to not use Photoshop, especially when it comes to tweaking photos or creating exceptional compositions.

Working with the „Nerds“

A project is only as good as it’s developers. And it’s important to collaborate with them as good and early as possible. Agile work environments and working in sprints via Jira makes the most sense to me.

To deliver good assets I mainly use tools like Zeplin, Invision or Marvel. Some like to get the stuff via Slack or Google Drive, that’s not a problem at all.

But what’s really important for me, is to have everything stored in one place that everybody who works on the project finds there stuff easy everytime.

Rapid Prototyping

Having a clickable prototype ready is definitely helpful for presenting projects to the client.

I also do this because it helps me and the team to check if the whole navigation process or certain functionalities are logical and understandable. Today it’s way easier to provide a prototype with the help of marvel, InVision or even Sketch.

Bringing Design to Life

Microinteraction, transition and animation are keywords that are often heard at the beginning of a project, but way to often lose meaning or focus over the course of the project.

That’s a shame because motion helps a digital project to become truly exceptional. It also helps the user to navigate easier and understand functionality way quicker.

I normally use Flinto to animate small microinteractinos, transitions or to show a navigation concept. It helps yourself and the client a lot in presentations to understand the whole navigation process.